#002 Rapidash

General Location Attacks Stats Egg Moves
Gen VII Dex

Picture
Normal Sprite Shiny Sprite
Regular Form Galarian Form Shulian Form
Name Other Names No. Gender Ratio Type
Ponyta
Japan: Gallop
ギャロップ
French: Galopa
German: Gallopa
Korean: 날쌩마
National: #078
Shula: #002
Male :50%
Female :50%
Normal Fire-type
Galarian Psychic-type Fairy-type
Shulian Fire-type Dark-type
Classification Height Weight Capture Rate Base Egg Steps
Fire Horse Pokémon (K, S)
Unique Horn Pokémon (G)
5'07" / 5'07" / 5'07"
1.7m / 1.7m / 1.7m
209.4lbs / 176.4lbs / 209.4lbs
95.0kg / 80.0kg / 95.0kg
60 5,120
Abilities: Run Away - Flash Fire - Flame Body (Hidden) (Normal Forme) - Run Away- Pastel Veil - Anticipation (Hidden) (Galarian Form) - Intimidate - Flash Fire - Flame Body (Hidden) (Shulian Forme)
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user's Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability: (Available)
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.

Galarian Form Abilities:
Run Away: Except for trainer battles, can always run from battle. It still cannot switch during Mean Look or Block.
Pastel Veil: Protects the Pokémon and its ally Pokémon from being poisoned.
Hidden Ability: (Available)
Anticipation: Warns when the foe knows 1-hit KO or super-effective moves.

Shulian Form Abilities:
Intimidate: Upon entering battle, the opponent's Attack lowers one stage. In a Double Battle, both opponents' Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent's Attack will be lowered before the opponent's Pokémon switches.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user's Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability: (Available)
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
50 All Forms
2 Speed Point(s)
Unlikely

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *1 *1 *0.5 *2 *1 *1 *1 *0.5 *0.5
Damage Taken Galarian Form
*1 *1 *1 *1 *1 *1 *0.25 *2 *1 *1 *0.5 *1 *1 *2 *0 *1 *2 *1
Damage Taken Shulian Form
*1 *0.5 *2 *1 *0.5 *0.5 *2 *1 *2 *1 *0 *1 *2 *0.5 *1 *0.5 *0.5 *1
Wild Hold Item Egg Groups
 Regular Form
Field
Evolutionary Chain
Alternate Forms
Kantonian Form Galarian Form Shulian Form
Kantonian Form Galarian Form Shulian Form
Rapidash is one of several Pokémon that have Regional Forms. If caught or bred from a parent that originates in Shula or Galar, it will have a chance to have either its Shulian form or its Galarian form

Locations

Kantonian In the wild
Galarian Transfer from other regions (Breeding/Emporium)
Shulian Stillwood Jungle (Breeding/Emporium)
Flavor Text
Rapidash Sprite A This Pokémon can be seen galloping through fields at speeds of up to 150 mph, its fiery mane fluttering in the wind.
B The fastest runner becomes the leader, and it decides the herd's pace and direction of travel.
Ponyta Sprite A Little can stand up to its psycho cut. Unleashed from this Pokémon's horn, the move will punch a hole right through a thick metal sheet.
B Brave and prideful, this Pokémon dashes airily through the forest, its steps aided by the psychic power stored in the fur on its fetlocks.
Ponyta Sprite A -
B -


Attacks

Level Up TM & HM Egg Moves

Level Up Anchors Shulian Standard Galarian

Shulian Form Level Up

Level Attack Name Type Cat. Att. Acc. PP Effect %
Evolve Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
4 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
9 Bite Bite - Dark-type Bite: Physical Move 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
9 Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
12 Torment Torment - Dark-type Torment: Other Move -- 100 15 --
The user torments and enrages the target, making it incapable of using the same move twice in a row.
13 Flame Wheel Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 25 10
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
17 Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
18 Knock Off Knock Off - Dark-type Knock Off: Physical Move 65 100 20 --
The user slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
21 Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
23 Snatch Snatch - Dark-type Snatch: Other Move -- -- 10 --
The user steals the effects of any attempts to use a healing or stat-changing move.
25 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
28 Night Daze Night Daze - Dark-type Night Daze: Special Move 85 95 10 40
The user lets loose a pitch-black shock wave at its target. This may also lower the target's accuracy.
29 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
33 Inferno Inferno - Fire-type Inferno: Special Move 100 50 5 100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
36 Topsy-Turvy Topsy-Turvy - Dark-type Topsy-Turvy: Other Move -- -- 20 --
All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
37 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
41 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
45 Bounce Bounce - Flying-type Bounce: Physical Move 85 85 5 30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
47 Assurance Assurance - Dark-type Assurance: Physical Move 60 100 10 --
If the target has already taken some damage in the same turn, this attack's power is doubled.
49 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Standard Level Up

Level Attack Name Type Cat. Att. Acc. PP Effect %
Evolve Fury Attack Fury Attack - Normal-type Fury Attack: Physical Move 15 85 20 --
The target is jabbed repeatedly with a horn or beak two to five times in a row.
Poison Jab Poison Jab - Poison-type Poison Jab: Physical Move 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stat.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
4 Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
9 Ember Ember - Fire-type Ember: Special Move 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
13 Flame Wheel Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 25 10
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
17 Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
21 Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
25 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
29 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
33 Inferno Inferno - Fire-type Inferno: Special Move 100 50 5 100
The user attacks by engulfing the target in an intense fire. This leaves the target with a burn.
37 Agility Agility - Psychic-type Agility: Other Move -- -- 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
41 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
45 Bounce Bounce - Flying-type Bounce: Physical Move 85 85 5 30
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
49 Flare Blitz Flare Blitz - Fire-type Flare Blitz: Physical Move 120 100 15 10
The user cloaks itself in fire and charges the target. This also damages the user quite a lot. This attack may leave the target with a burn.

Galarian Form Level Up

Level Attack Name Type Cat. Att. Acc. PP Effect %
Evolve Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Psycho Cut Psycho Cut - Psychic-type Psycho Cut: Physical Move 70 100 20 --
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Megahorn Megahorn - Bug-type Megahorn: Physical Move 120 85 10 --
Using its tough and impressive horn, the user rams into the target with no letup.
Tackle Tackle - Normal-type Tackle: Physical Move 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
Quick Attack Quick Attack - Normal-type Quick Attack: Physical Move 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Growl Growl - Normal-type Growl: Other Move -- 100 40 --
The user growls in an endearing way, making opposing Pokémon less wary. This lowers their Attack stats.
Tail Whip Tail Whip - Normal-type Tail Whip: Other Move -- 100 30 --
The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stats.
Confusion Confusion - Psychic-type Confusion: Special Move 50 100 25 10
The target is hit by a weak telekinetic force. This may also confuse the target.
15 Fairy Wind Fairy Wind - Fairy-type Fairy Wind: Special Move 40 100 30 --
The user stirs up a fairy wind and strikes the target with it.
20 Agility Agility - Psychic-type Agility: Other Move -- 101 30 --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25 Psybeam Psybeam - Psychic-type Psybeam: Special Move 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
30 Stomp Stomp - Normal-type Stomp: Physical Move 65 100 20 30
The target is stomped with a big foot. This may also make the target flinch.
35 Heal Pulse Heal Pulse - Psychic-type Heal Pulse: Other Move -- 101 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
43 Take Down Take Down - Normal-type Take Down: Physical Move 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
49 Dazzling Gleam Dazzling Gleam - Fairy-type Dazzling Gleam: Special Move 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
56 Psychic Psychic - Psychic-type Psychic: Special Move 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
63 Healing Wish Healing Wish - Psychic-type Healing Wish: Other Move -- 101 10 --
The user faints. In return, the Pokémon taking its place will have its HP restored and status conditions cured.

Technical Machine / Tutored Attacks

TM # Attack Name Type Cat. Att. Acc. PP Effect % Form
TM?? Toxic Toxic - Poison-type Toxic: Other Move -- 90 10 --
Normal
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM?? Hidden Power Hidden Power - Normal-type Hidden Power: Special Move 60 100 15 --
Normal
A unique attack that varies in type depending on the Pokémon using it.
TM?? Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- -- 5 --
Normal
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM?? Protect Protect - Normal-type Protect: Other Move -- -- 10 --
Normal Galarian Form
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM?? Frustration Frustration - Normal-type Frustration: Physical Move ?? 100 20 --
Normal
This full-power attack grows more powerful the less the user likes its Trainer.
TM?? Solar Beam Solar Beam - Grass-type Solar Beam: Special Move 120 100 10 --
Normal
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM?? Return Return - Normal-type Return: Physical Move ?? 100 20 --
Normal
This full-power attack grows more powerful the more the user likes its Trainer.
TM?? Double Team Double Team - Normal-type Double Team: Other Move -- -- 15 --
Normal
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM?? Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
Normal
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM?? Fire Blast Fire Blast - Fire-type Flamethrower: Special Move 110 85 5 10
Normal Normal
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM?? Flame Charge Flame Charge - Fire-type Flame Charge: Physical Move 50 100 20 100
Normal Normal
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM?? Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
Normal Galarian Form
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM?? Echoed Voice Echoed Voice - Normal-type Echoed Voice: Special Move 40 100 15 --
Normal Normal
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM?? Overheat Overheat - Fire-type Overheat: Special Move 130 90 5 100
Normal Normal
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM?? Snore Snore - Normal-type Snore: Special Move 50 100 15 30
Normal Galarian Form
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
TM?? Charm Charm - Fairy-type Charm: Other Move -- 100 20 --
Galarian Form
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
TM?? Attract Attract - Normal-type Attract: Other Move -- 100 15 --
Normal Galarian Form
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM?? Will-O-Wisp Will-O-Wisp - Fire-type Will-O-Wisp: Other Move -- 85 15 --
Normal
The user shoots a sinister flame at the target to inflict a burn.
TM?? Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
Normal Normal
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM?? Sleep Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- -- 10 --
Normal Normal
While it is asleep, the user randomly uses one of the moves it knows.
TM?? Substitute Substitute - Normal-type Substitute: Other Move -- -- 10 --
Normal Normal
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM?? Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
Normal Galarian Form
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM?? Wild Charge Wild Charge - Electric-type Wild Charge: Physical Move 90 100 15 --
Normal
The user shrouds itself in electricity and smashes into its target. This also damages the user a little.
TM?? Swift Swift - Normal-type Swift: Special Move 60 101 20 --
Galarian Form
Star-shaped rays are shot at opposing Pokémon. This attack never misses.
TM?? Imprison Imprison - Psychic-type Imprison: Other Move -- 101 10 --
Galarian Form
If opposing Pokémon know any move also known by the user, they are prevented from using it.
TM?? Bounce Bounce - Flying-type Bounce: Physical Move 85 85 5 30
Normal Galarian Form
The user bounces up high, then drops on the target on the second turn. This may also leave the target with paralysis.
TM?? Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 --
Normal Shulian Form
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
TM?? Confide Confide - Normal-type Confide: Other Move -- -- 20 100
Normal Normal
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
TM?? Round Round - Normal-type Round: Special Move 60 100 15 --
Normal Galarian Form
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM?? Mystical Fire Mystical Fire - Fire-type Mystical Fire: Special Move 75 100 10 100
Galarian Form
The user attacks by breathing a special, hot fire. This also lowers the target's Sp. Atk stat.
TM?? Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
Normal Normal
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TM?? Heat Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
Normal Normal
The user attacks by exhaling hot breath on the opposing Pokémon. This may also leave those Pokémon with a burn.
TM?? Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- -- 15 --
Normal Normal
The user teleports using a strange power and switches places with one of its allies.

Egg Moves

(Details)
Attack Name Type Cat. Att. Acc. PP Effect %  
Flame Wheel Flame Wheel - Fire-type Flame Wheel: Physical Move 60 100 25 10 Normal FormGalar FormShula Form
Details
The user cloaks itself in fire and charges at the target. This may also leave the target with a burn.
Thrash Thrash - Normal-type Thrash: Physical Move 120 100 10 -- Normal FormGalar FormShula Form
Details
The user rampages and attacks for two to three turns. The user then becomes confused.
Double Kick Double Kick - Fighting-type Double Kick: Physical Move 30 100 30 -- Normal FormGalar FormShula Form
Details
The target is quickly kicked twice in succession using both feet.
Hypnosis Hypnosis - Psychic-type Hypnosis: Other Move -- 60 20 -- Normal FormGalar FormShula Form
Details
The user employs hypnotic suggestion to make the target fall into a deep sleep.
Charm Charm - Fairy-type Charm: Other Move -- 100 20 -- Normal FormShula Form
Details
The user gazes at the target rather charmingly, making it less wary. This harshly lowers the target's Attack stat.
Double-Edge Double-Edge - Normal-type Double-Edge: Physical Move 120 100 15 -- Normal FormGalar FormShula Form
Details
A reckless, life-risking tackle in which the user rushes the target. This also damages the user quite a lot.
Horn Drill Horn Drill - Normal-type Horn Drill: Physical Move ?? 30 5 -- Normal FormGalar FormShula Form
Details
The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits.
Morning Sun Morning Sun - Normal-type Morning Sun: Other Move -- 101 5 -- Normal FormGalar FormShula Form
Details
The user restores its own HP. The amount of HP regained varies with the weather.
Low Kick Low Kick - Fighting-type Low Kick: Physical Move ?? 100 20 -- Normal FormShula Form
Details
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Captivate Captivate - Normal-type Captivate: Other Move -- 100 20 -- Normal FormShula Form
Details
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Ally Switch Ally Switch - Psychic-type Ally Switch: Other Move -- -- 15 -- Normal FormShula Form
Details
The user teleports using a strange power and switches places with one of its allies.
High Horsepower High Horsepower - Ground-type High Horsepower: Physical Move 95 95 10 -- Normal FormShula Form
Details
The user fiercely attacks the target using its entire body.


Stats

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 50 85 55 65 65 90
Max Stats
Hindering Nature
Lv. 50 110 - 157 81 - 123 54 - 96 63 - 105 63 - 105 85 - 127
Lv. 100 210 - 304 157 - 242 103 - 188 121 - 206 121 - 206 166 - 251
Max Stats
Neutral Nature
Lv. 50 110 - 157 90 - 137 60 - 107 70 - 117 70 - 117 95 - 142
Lv. 100 210 - 304 175 - 269 115 - 209 135 - 229 135 - 229 185 - 279
Max Stats
Beneficial Nature
Lv. 50 110 - 157 99 - 150 66 - 117 77 - 128 77 - 128 104 - 156
Lv. 100 210 - 304 192 - 295 126 - 229 148 - 251 148 - 251 203 - 306

Stats - Galarian Ponyta

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 50 85 55 65 65 90
Max Stats
Hindering Nature
Lv. 50 110 - 157 81 - 123 54 - 96 63 - 105 63 - 105 85 - 127
Lv. 100 210 - 304 157 - 242 103 - 188 121 - 206 121 - 206 166 - 251
Max Stats
Neutral Nature
Lv. 50 110 - 157 90 - 137 60 - 107 70 - 117 70 - 117 95 - 142
Lv. 100 210 - 304 175 - 269 115 - 209 135 - 229 135 - 229 185 - 279
Max Stats
Beneficial Nature
Lv. 50 110 - 157 99 - 150 66 - 117 77 - 128 77 - 128 104 - 156
Lv. 100 210 - 304 192 - 295 126 - 229 148 - 251 148 - 251 203 - 306

Stats - Shulian Ponyta [WIP]

  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 50 85 55 65 65 90
Max Stats
Hindering Nature
Lv. 50 110 - 157 81 - 123 54 - 96 63 - 105 63 - 105 85 - 127
Lv. 100 210 - 304 157 - 242 103 - 188 121 - 206 121 - 206 166 - 251
Max Stats
Neutral Nature
Lv. 50 110 - 157 90 - 137 60 - 107 70 - 117 70 - 117 95 - 142
Lv. 100 210 - 304 175 - 269 115 - 209 135 - 229 135 - 229 185 - 279
Max Stats
Beneficial Nature
Lv. 50 110 - 157 99 - 150 66 - 117 77 - 128 77 - 128 104 - 156
Lv. 100 210 - 304 192 - 295 126 - 229 148 - 251 148 - 251 203 - 306

#002
Rapidash
Rapidash --->