Technical Machines
THIS PAGE IS A WIP!
In my own hypothetical Pokémon game, for my own ease of writing, there'd be a ton of Technical Machines- as a rule, one for each move under 90 BP and over 50 BP (with some exceptions of status moves and moves under/over threshold that have already been featured as TMs in-game). TM selections in-game seem to follow this sort of theme (and are completely arbitrary in some cases aside), so this seemed like the best way to condense a great range of moves into a list.
For the sake of simplicity and ease of assigning numbers, it will be assumed that all Hidden Machines have been folded into Technical Machines.
Be warned: This page is extremely long.
No. | Name | Type | Cat. | PP | Att. | Acc. | Effect |
TM001 | Karate Chop | 25 | 50 | 100 | The target is attacked with a sharp chop. Critical hits land more easily. | ||
TM002 | Mega Punch | 20 | 80 | 85 | The target is slugged by a punch thrown with muscle-packed power. | ||
TM003 | Pay Day | 20 | 40 | 100 | Numerous coins are hurled at the target to inflict damage. Money is earned after the battle. | ||
TM004 | Fire Punch | 15 | 75 | 100 | The target is punched with a fiery fist. This may also leave the target with a burn. | ||
TM005 | Ice Punch | 15 | 75 | 100 | The target is punched with an icy fist. This may also leave the target frozen. | ||
TM006 | Thunder Punch | 15 | 75 | 100 | The target is punched with an electrified fist. This may also leave the target with paralysis. | ||
TM007 | Vice Grip | 30 | 55 | 100 | The target is gripped and squeezed from both sides to inflict damage. | ||
TM008 | Razor Wind | 10 | 80 | 100 | In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily. | ||
TM009 | Swords Dance | 20 | -- | -- | A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat. | ||
TM010 | Cut | 30 | 50 | 95 | A field move - The target is cut with a scythe or claw. | ||
TM011 | Whirlwind | 20 | -- | -- | The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
TM012 | Fly | 15 | 90 | 95 | The user soars and then strikes its target on the next turn. | ||
TM013 | Slam | 20 | 80 | 75 | The target is slammed with a long tail, vines, or the like to inflict damage. | ||
TM014 | Stomp | 20 | 65 | 100 | The target is stomped with a big foot. This may also make the target flinch. | ||
TM015 | Mega Kick | 5 | 120 | 75 | The target is attacked by a kick launched with muscle-packed power. | ||
TM016 | Jump Kick | 10 | 100 | 95 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. | ||
TM017 | Rolling Kick | 15 | 60 | 85 | The user lashes out with a quick, spinning kick. This may also make the target flinch. | ||
TM018 | Headbutt | 15 | 70 | 100 | A field move - The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch. | ||
TM019 | Horn Attack | 25 | 65 | 100 | The target is jabbed with a sharply pointed horn to inflict damage. | ||
TM020 | Horn Drill | 5 | 1 | 30 | The user stabs the target with a horn that rotates like a drill. The target faints instantly if this attack hits. | ||
TM021 | Body Slam | 15 | 85 | 100 | The user drops onto the target with its full body weight. This may also leave the target with paralysis. | ||
TM022 | Take Down | 20 | 90 | 85 | A reckless, full-body charge attack for slamming into the target. This also damages the user a little. | ||
TM023 | Double-Edge | 15 | 120 | 100 | A reckless, life-risking tackle. This also damages the user quite a lot. | ||
TM024 | Pin Missile | 20 | 25 | 95 | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. | ||
TM025 | Bite | 25 | 60 | 100 | The target is bitten with viciously sharp fangs. This may also make the target flinch. | ||
TM026 | Roar | 20 | -- | -- | The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon. | ||
TM027 | Sing | 15 | -- | 55 | A soothing lullaby is sung in a calming voice that puts the target into a deep slumber. | ||
TM028 | Supersonic | 20 | -- | 55 | The user generates odd sound waves from its body that confuse the target. | ||
TM029 | Disable | 20 | -- | 100 | For four turns, this move prevents the target from using the move it last used. | ||
TM030 | Flamethrower | 15 | 90 | 100 | The target is scorched with an intense blast of fire. This may also leave the target with a burn. | ||
TM031 | Water Gun | 25 | 40 | 100 | The target is blasted with a forceful shot of water. | ||
TM032 | Hydro Pump | 5 | 110 | 80 | The target is blasted by a huge volume of water launched under great pressure. | ||
TM033 | Surf | 15 | 90 | 100 | A field move - The user attacks everything around it by swamping its surroundings with a giant wave. | ||
TM034 | Ice Beam | 10 | 90 | 100 | The target is struck with an icy-cold beam of energy. This may also leave the target frozen. | ||
TM035 | Blizzard | 5 | 110 | 70 | A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen. | ||
TM036 | Psybeam | 20 | 65 | 100 | The target is attacked with a peculiar ray. This may also leave the target confused. | ||
TM037 | Bubble Beam | 20 | 65 | 100 | A spray of bubbles is forcefully ejected at the target. This may also lower its Speed stat. | ||
TM038 | Aurora Beam | 20 | 65 | 100 | The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat. | ||
TM039 | Hyper Beam | 5 | 150 | 90 | The target is attacked with a powerful beam. The user can't move on the next turn. | ||
TM040 | Drill Peck | 20 | 80 | 100 | A corkscrewing attack with a sharp beak acting as a drill. | ||
TM041 | Submission | 20 | 80 | 80 | The user grabs the target and recklessly dives for the ground. This also damages the user a little. | ||
TM042 | Strength | 15 | 80 | 100 | A field move - The target is slugged with a punch thrown at maximum power. | ||
TM043 | Mega Drain | 15 | 40 | 100 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. | ||
TM044 | Razor Leaf | 25 | 55 | 95 | Sharp-edged leaves are launched to slash at the opposing Pokémon. Critical hits land more easily. | ||
TM045 | Solar Beam | 10 | 120 | 100 | In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn | ||
TM046 | Dragon Rage | 10 | -- | 100 | This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage. | ||
TM047 | Fire Spin | 15 | 35 | 85 | The target becomes trapped within a fierce vortex of fire that rages for four to five turns. | ||
TM048 | Thunderbolt | 15 | 90 | 100 | A strong electric blast crashes down on the target. This may also leave the target with paralysis. | ||
TM049 | Thunder Wave | 20 | -- | 90 | The user launches a weak jolt of electricity that paralyzes the target. | ||
TM050 | Thunder | 10 | 110 | 70 | A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis. | ||
TM051 | Rock Throw | 15 | 50 | 90 | The user picks up and throws a small rock at the target to attack. | ||
TM052 | Earthquake | 10 | 100 | 100 | The user sets off an earthquake that strikes every Pokémon around it. | ||
TM053 | Fissure | 5 | 1 | 30 | The user opens up a fissure in the ground and drops the target in. The target faints instantly if this attack hits. | ||
TM054 | Dig | 10 | 80 | 100 | A field move - The user burrows, then attacks on the next turn. | ||
TM055 | Toxic | 10 | -- | 90 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. | ||
TM?? | Move | PP | ATT | ACC | Move effect description. |